What is Dan Harmon’s Story Circle?

Josh Fechter

By Josh Fechter

Last updated: July 05, 2026

Our reviewers evaluate career opinion pieces independently. Learn how we stay transparent, our methodology, and tell us about anything we missed.
Quick summary
This guide explains Dan Harmon's Story Circle, an eight-step narrative framework adapted from Joseph Campbell's Hero's Journey, and shows you how to apply it to novels, screenplays, and episodic storytelling.

I first encountered Dan Harmon's Story Circle while binge-watching Community and noticing that every episode felt satisfying in the same way. The characters started in a familiar place, ventured into chaos, and returned changed. It was not until I read Harmon's blog posts about story structure that I understood why: he had reduced Joseph Campbell's Hero's Journey to eight steps and applied it to every episode he wrote.

The Story Circle is an eight-step narrative framework that maps the protagonist's journey from comfort to the unknown and back. It is simpler than Campbell's monomyth, more flexible than the Save the Cat beat sheet, and particularly effective for episodic storytelling. But it works for novels and feature films too.

What is Dan Harmon's Story Circle?

The Story Circle is a circular diagram divided into eight steps. The top half represents the protagonist's zone of comfort (the known world). The bottom half represents the unknown. The story moves clockwise around the circle, taking the protagonist from comfort into chaos and back, but they return changed.

Harmon developed the circle while writing Channel 101 short films and later refined it for Community and Rick and Morty. He drew heavily on Joseph Campbell's "The Hero with a Thousand Faces" but stripped away the mythological complexity to create something any writer could use immediately.

Why Is the Story Circle a Circle?

The circular shape is not decorative. It represents the idea that stories are cycles. The protagonist ends where they began, but transformed. The circle also emphasizes that opposite beats mirror each other: step 1 (You) mirrors step 5 (Find), step 2 (Need) mirrors step 6 (Take), and so on. These mirror relationships create structural symmetry that audiences find satisfying even when they cannot articulate why.

The horizontal line dividing the circle into top and bottom halves is the threshold between the known and unknown worlds. Crossing that threshold (step 3) is the moment the story truly begins. Crossing back (step 7) is the moment the protagonist must integrate what they learned.

Squibler image

The Eight Steps of the Story Circle

You (Zone of Comfort)

Establish the protagonist in their normal world. Show who they are, what their life looks like, and what defines their status quo. This step gives the audience a baseline to measure change against. Without a clear "before," the "after" has no impact.

Need (Want Something)

The protagonist becomes aware of something they want or need. This can be an external desire (a goal, an object, a person) or an internal need (acceptance, courage, truth). The need creates the engine that drives the story forward.

Go (Enter an Unfamiliar Situation)

The protagonist crosses the threshold into the unknown. This is not always a physical journey. It can be a new relationship, a new job, a new mindset, or any situation that takes them out of their comfort zone. The key is that the rules of their normal world no longer apply.

Search (Adapt to the Situation)

The protagonist struggles to navigate the unfamiliar world. They face challenges, make mistakes, and learn the new rules. This is the trial-and-error phase where the protagonist is tested and begins to develop the skills or understanding they will need later.

Find (Get What They Wanted)

The protagonist achieves their goal or finds what they were looking for. This is the midpoint of the story, and it often comes with a twist: what they found is not what they expected, or getting it creates new problems. This step sits at the bottom of the circle, the furthest point from comfort.

Squibler image

Take (Pay a Heavy Price)

Getting what they wanted costs something. There is a price, a sacrifice, a consequence. This is where the story gets serious. The protagonist must give up something important, face a painful truth, or deal with the fallout of their choices.

Return (Go Back to a Familiar Situation)

The protagonist crosses back into the known world. They return to their normal life, but everything feels different because they have changed. The familiar situation now looks different through the lens of their experience in the unknown.

Change (Having Changed)

The protagonist has been transformed by the journey. They are not the same person who left in step 3. The change can be positive (growth, wisdom, courage) or negative (corruption, loss, disillusionment). What matters is that the change is visible and earned by the journey.

The Story Circle in Rick and Morty

Harmon used the Story Circle as the structural backbone for nearly every episode of Rick and Morty. A typical episode follows Morty (or another character) through all eight steps within 22 minutes. Morty starts at home (You), wants something or is dragged into an adventure by Rick (Need), enters an alien world or bizarre situation (Go), faces escalating problems (Search), finds the solution or gets what he wanted (Find), pays a price for it (Take), returns home (Return), and is slightly more traumatized than before (Change).

The consistency of this structure is what allows Rick and Morty to be wildly experimental with its content. The stories can go anywhere because the structure always brings them back. Audiences feel the satisfaction of completion even when the plot is chaotic.

How to Use the Story Circle

The Story Circle works for any narrative format. For a novel, each step might span several chapters. For a short story, each step might be a single paragraph. When you write a screenplay, the steps map roughly to the traditional three-act structure: steps 1-3 are Act 1, steps 4-6 are Act 2, and steps 7-8 are Act 3.

The circle is particularly powerful for series and episodic content. Each episode or chapter can have its own complete circle while contributing to a larger circle that spans the entire series. This nested structure creates both satisfaction within individual episodes and momentum across the larger narrative.

Start by identifying steps 1 and 5. If you know who your character is at the beginning and what they find at the midpoint, the other six steps tend to fall into place. The circle is a discovery tool as much as a planning tool. Use it to find the shape of your story, not to force your story into a shape.

Squibler image

Here are some related articles you might find helpful:

Frequently Asked Questions

What is Dan Harmon's Story Circle?

The Story Circle is an eight-step narrative framework created by Dan Harmon, adapted from Joseph Campbell's Hero's Journey. It maps a protagonist's journey from comfort to the unknown and back, emphasizing transformation through the cycle.

How is the Story Circle different from the Hero's Journey?

The Story Circle condenses Campbell's 17 stages into 8 simple steps and removes the mythological terminology. It is designed to be practical and applicable to any story format, especially episodic content like television.

Can the Story Circle be used for novels?

Yes. The eight steps scale to any length. In a novel, each step can span multiple chapters. The circle also works as a nested structure where individual chapters have their own mini-circles within the larger story arc.